Mod support works, with caveats
This game is a lot of fun. I liked XCOM, and this one turns everything up a few levels. I would have been happy with the vanilla game, until I heard about the voice packs. I immediately decided I had to have a squad of Tony Montana, Duke Nukem, Archer, Bob Ross, Cheryl Tunt, and Tommy Wiseau.
One of the top reviews said there was no mod support. I downloaded a few mods from Nexus Mods and I figured out how to add them to the game. I recently completed the base game with mods enabled and had no issues on Windows 7.
Here is what I did:
1. download the mod for "manual install", not through a mod manager.
2. create a folder in your XCOM2 installation folder's XComGame folder and call it Mods.
3. extract the mod's contents into the Mods folder.
4. Ensure the mod is contained in one folder
5. Ensure the mod's folder name exactly matches the name of the mod's XComMod file, without the extension. For example, the Tommy Wiseau voice pack's mod file is "Wiseau.XComMod", so the folder must be named "Wiseau".
6. some mods replace the contents of the game's config files (only when the mod is loaded), which can cause incompatibilities with other mods. They're just text files, so a manual merge works just fine.
Mods I have installed:
AdvancedModularWeapons
AlgernopKriegerVoicepack
AllSoldiersGainXP
"ARCHER'SPamPooveyVoicepack"
"ARCHER'sSterlingArcher"
ArmorUtilitySlots
Arnold
BasilFawltyVoicepack
BobRoss
BothPerkswhenlevelingup
CherylTuntVoicepack
ChooseableAWC
Clint
DeadpoolVoicepack
DisableTimers
'Duke Nukem Voice Pack'
LanaKaneVoicepack
MaloryArcherVoicepack
MaxSquadSizeFix
Montana
MontyPythonVoicepack
MrSatanVoicepack
NecromancerClass
NoAvatarProject
Palpatine
PlayableAdvent
ShowMeTheSkills
Vader
Wiseau
The voice packs are great. Cheryl launching a grenade and saying "Let me bounce this of you guys" cracks me up. Bob Ross was my sniper and "Today, the paint salesman is in town". Now I have my squad and it is glorious.
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